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The interface is point-and-click, and click-and stick travel is accomplished by clicking on arrows on screen. Playful Painting - a creative play painting page Get Your Bearings - Little Bear needs to find his alarm clock to wake Papa Bear the player follows the directional clues he gives to find it. Number Lumber - Babs the Beaver needs to cross the river to plant trees the player selects the optimal number of stones for her to hop to find the shortest route. Diner Lineup - the player must order kitchen items by size comparison biggest/smallest, tallest/shortest, for example Seasons Scrapbook - the player can choose a seasonal scene and add to it from a selection of pictures. Canoe Match - a Concentration game, outdoor and camp-themed Action/Reaction - Reader Rabbit explains a scenario from last year's camping and asks the player to select from three options "what happens next". Camp Clock - Lenny the Loudspeaker shows a group of three activities, the player chooses the one that is appropriate for the time of day shown. From the main page, the player can set off down one of four trails: Canoe Match, Diner Lineup, Number Lumber or Get Your Bearings each one leads to a short logical puzzle and a camp-themed activity before entering the main game.

Reader Rabbit and Mat the Mouse are called to Camp Happy Tails to recover party items hidden by a renegade porcupine, Spike. The educational focus of this animated game is on pre-reading and social skills, developing the ability to predict outcomes, order items and understand consequences, as well as practicing letters, sounds, and numbers.

#Jumpstart kindergarten classic iso series
Reader Rabbit's Kindergarten is part of the Learning Company's multi-subject educational game series for children, aimed at the 4 - 6 year old. Children help Reader Rabbit prepare for a campfire party by participating in games and activities designed to develop reading, arithmetic, and basic problem solving skills.
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Playing games now earned the player clues to help the user find the treasure.The Reader Rabbit series consists of several software packages aimed at younger children, toddlers, and babies and designed to be both educational and fun. The 2000 version was based on a similar concept, but Frankie took on a more student-like role, and he has picked the player to be his partner in the school treasure hunt. Playing activities earned points, which could eventually be traded in for milk cap rewards.
#Jumpstart kindergarten classic iso full
The 1995 version of the game is basically an interactive schoolhouse full of educational activities, songs, and the like, and Frankie was the school mascot in charge of guiding the player around.

The original 1994 version (also referred to as the Classic Version) was the first appearance of Frankie, a brown, anthropomorphic dog who would go on to become the mascot of the JumpStart series. It was updated significantly in 2000 and was replaced JumpStart Advanced 1st Grade in 2002, which was later replaced by JumpStart 3D Virtual World: Trouble in Town. JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is an personal computer game created by Knowledge Adventure in 1994 intended to teach a 1st grade curriculum.
